BeBop created a cloud environment for Cinematic Media to work on simultaneous VFX projects in-house that was more affordable and efficient than an on-prem hardware solution.
- 5 powerful BeBop cloud workstations for VFX
- Adobe After Effects and Autodesk’s Maya installed on BeBop
- Average total BeBop workstation usage = 40hrs/day, 5 days a week
- 10TB of AWS cloud storage
- BeBop Rocket to optimize ingest of files averaging 100-200GB each
Once VFX is complete Estudios GGM downloads the final files to conform in Cinematic Media, color corrects, and then sends the files directly to the respective streaming service/broadcast networks.
Estudios GGM utilizes BeBop Over The Shoulder (OTS) to enable remote real-time review and approval from home by the VFX Supervisor.
A “BeBop Room” was created on-premises containing Zero Clients – far more affordable than the super-powerful on-prem computers Estudios GGM would have had to install without the BeBop Cloud Platform. This was done to control bandwidth and eliminate any perceptible latency.
Onboarding took approximately one week, during which BeBop sent implementation and support staff to México City to train the VFX artists, VFX supervisor, and IT on how best to set up and use BeBop for an ideal user experience.
Using the BeBop Cloud Platform now enables Argos, Cinematic Media, and Estudios GGM to simultaneously support numerous VFX projects in-house.
This is work that could not be done without BeBop without an approximate 5:1 ratio of CAPEX to OPEX – which was unaffordable – or outsourcing to another post-production company.
BeBop has not only made Argos, Cinematic Media, and Estudios GGM VFX capabilities more nimble and powerful, but now the companies are testing Avid on BeBop as a cloud editorial solution!